Calligrapher: Strange notes you copied from a rambling manifesto.Woodcarver: A longbow, shortbow, or crossbow (your own work).Weaver: A set of fine clothes (your own work). Potter: Your secret technique for vivid colors which is sure to disrupt Big Pottery.Mason: Your trusty sledgehammer (treat as a warhammer).Leatherworker: An exotic monster hide which could be turned into striking-looking leather armor.Alchemist: A formula with exotic ingredients that will produce.something.Cook: A well-seasoned skillet (treat as a mace).Smith: Your blacksmith’s hammer (treat as a light hammer).Jeweler: A 10,000 gold commission for a ruby ring (now all you need is a ruby worth 5,000 gold).The shady alchemist who always needs dangerous ingredients to advance the state of your art.The crime boss who bankrupted your mentor.The bandit leader who destroyed your mentor’s shop and livelihood.The corrupt rival who framed and imprisoned your mentor.The jealous rival who made a fortune after stealing your secret technique.The powerful figure who refused to pay for your finest work.The kind master who taught you the trade.The cruel master who worked you nearly to death and now does the same to other apprentices.Here are many more artisan tools to add to your list. If you participate in the creation of a magic item (a “master work”), you will gain the services of up to 8 commoner apprentices with the appropriate tool proficiency. 5e: Artisan's Tools Image by Omuk, Creative Commons By-NC-ND 3.0 License Artisan's Tools More artisan's tools for 5e The list of artisan's tools in the Player's Handbook (and in the Basic Rules) is intentionally incomplete. It also gives active ability checks like DC 10 to sharpen a dull blade and DC 15 to sunder a nonmagical metal object or repair a suit of armor. Furthermore, you can expect to earn full price when you sell items you have crafted (though there is no guarantee of a buyer).Īdventures and Advancement. Repair: With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hp to a damaged metal object each hour. When in a city or town, you have access to a fully-stocked workshop with everything you need to ply your trade. Suggested Equipment (Cost 3–52 gold): One set of artisan’s tools, traveler’s clothes.įeature: Trade Mark. These special tools include the items needed to pursue a craft or trade. Tool Proficiencies: One type of artisan’s tools or smith’s tools. Skill Proficiencies: Persuasion, and either Insight or History. Why did you become an adventurer? Did you flee a cruel master? Were you bored? Or are you a member in good standing, looking for new materials and new markets?Ībility Score Increases: +1 to Intelligence and one other ability score. Yet here you are, ready to slog through mud and blood and danger. You are skilled enough in a trade to make a comfortable living and to aspire to mastery of your art. Mythological Figures & Maleficent Monsters.
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